| Keywords |
|
|
|
|
Before providing a theme for software reuse, let’s discuss the following definitions:
Design for Reuse The method, technique or series of steps behind reusing building reusable blocks of information or software where building reusable blocks are components, patterns, procedures, part of a document, test case, a diagram, etc.
Design Reuse The ability to retarget previously designed building non-reusable blocks or "cores" of information or software for a new design as a means of increasing time to market.
Reuse Code reuse or software reuse is the idea that a partial or complete software application written at one time can be, should be, or is being used in another program written at a later time. The re-use of application code is a common technique which attempts to save time and energy by reducing redundant work. A very common example of code reuse is the technique of using a software or class library. Many common operations, such as converting information among different well-known formats, accessing external storage, interfacing with external programs, or manipulating information (numbers, words, names, locations, dates, etc.) in common ways, are needed by many different programs. Authors of new programs can use the code in the software library to accomplish these tasks, instead of "re-inventing the wheel" (by actually writing new code directly in the program to perform the operation). Library implementations often have the benefit of being well-tested and covering unusual or arcane cases. Disadvantages include the inability to tweak details which may affect performance or the desired output, and the time and cost of acquiring, learning, and configuring the library. The software library is a good example of abstraction. Programmers may decide to create internal abstractions so that certain parts of their program can be re-used, or may create custom libraries for their own use.
Software Reuse Classes / Components Software Stability Model Stable Analysis Patterns Goals Enduring Business Themes Stable Design Patterns Business Objects Capabilities to Achieve the Goals Knowledge Map/Topology Ontologies Stable Architectural Patterns Aspects Application Frameworks Enterprise Frameworks Components Classes Objects Procedures Process Models Systems of Patterns Knowledge Patterns Pattern Languages Pattern Documentation Template Scenario Templates Use Case Templates CRC Cards Layout Hooks Extension Points Software Architectures Line-Product Architectures Model-Driven Architectures Adaptive Architectures On-Demand Architectures Etc.
Software Reuse: Criteria and Processes Scalability Adaptability Extensibility Hooks or ExtensionPoints Hooking Maintainability Customizability Integration Modifications or Changing Augmenting Replacing Accessibility Tracking Reusability AnyDomain Independence Measurability Composition Stable Patterns Classification Etc.
Traditional Software Reuse Analysis Patterns Design Patterns Architectural Patterns Software Patterns Classifications Gang of Four Patterns Seimens Group Patterns Process Patterns Organizational Patterns Anti-Patterns Business Patterns Enterprise Software Patterns
Others Reuse keywords: Ontology Topology Quality Factors Etc.
Safety and Reuse:
Modeling and Reuse · Models defining the assets to be reused · Models describing requirements, models of the architecture of composed systems. · Determining and modeling features on the requirements level. · Composition and interaction problems in research and industry. · Artificial intelligence supporting the developer with composition and interaction problems. · Theoretical foundation of modeling and asset inconsistency detection and specification. · Methods to assure certain qualities of service after composition. · Modelling of assets and their desired relationships. · Detection of undesired negative asset interaction. · Conformance between model and implementation / reality and corresponding consequences for reasoning about the implementation / reality
Other Topics in Reuse • Software variability management • Aspect-oriented software reuse • Automated software engineering • Software generators and domain-specific languages • Software product lines, software product families, and domain engineering • Component-based software engineering using Java Beans, DCOM, and others • Evolution of component-based software systems • Lightweight approaches to software reuse • Managing the transition towards a reuse organization • Legal, managerial, and economic issues of software development with reuse • Benefit and risk analysis of reuse investments • Reuse in the e-commerce context: how to address fast-evolving markets • Generation of non-code artefacts • Testing of components and generators • Quality aspects of reuse, e.g. security and reliability • Success and failure stories of reuse approaches from industrial context
Different Aspects of Reuse - Aspect-Oriented Development and its relation with Software Reuse
|










